While this is simplistic, ignoring the possibility of simply taking the fail on a roll of 5 and saving for a more likely success, and the possibility that you incorrectly guess the DC or AC (not too likely given how public most of BG3 stats are), it demonstrates just how much worse this feature is due to the removal of triggered ability choices. Now consider the possibility that you only use it after rolling (as is in the SRD) - in this case you never waste it on an already succeeding or irretrievably failing roll, so the 50% of 11+ and 20% of 4- are removed from the probability space, making your 17.5% into a whopping 58.33%! Furthermore, you can actually save it to use on a Dex save against that incoming Disintegrate rather than being forced to opportunity attack a turned undead and waste inspiration on it. you succeed without needing to add the bonus), on top of a 32.5% chance that the bonus will be insufficient (you roll 1-4 or 5-9 and a bad d6) meaning that it is only useful 17.5% of the time, which is a pretty ****ing awful rate. Like all of the BG3 triggered effects, this immediately has a 50% chance of being wasted (i.e. Suppose you are a struggling fighter and practically every roll you make requires a 11+ to succeed. So it doesn't make sense that it would be able to be actively modified by something the player does in reaction to it.I know this is beating a dead horse but this is the feature that gets hit the worst by Larian's awful approach to triggered abilities (until counterspell is added lol). It is you character's ability to notice things when they aren't focusing on it. That is the way I would rule it at my table, no bardic inspiration on passive checks.Īnd this of course makes sense in-fiction as well. Which may speak to the intended use of it. So, bardic inspiration seems to assume that there is a d20 roll involved here. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Note that it doesn't say "doesn't involve any d20 rolls".Īnother hint that bardic inspiration is not meant to be used on passive ability checks comes from bardic inspiration itself: I would argue that this could be argued to exclude the rolling of bardic inspiration die RAW. However, not that second part: it doesn't involve ANY die rolls. So, passive perception is an ability check. Passive Perception is 'always on' so how would you handle this? Do you just add 3 (The rounded up average for the d6) to the check for 10 mins?Ī passive check is a special kind of ability check that doesn’t involve any die rolls. My question is quite simple: How does this work with Passive Perception?įirstly since Passive Perception is an ability check I assume it is a valid use of Bardic Inspiration, but I have read many different interpretations on Passive Perception on here including DM's doing it slyly, even pretending to make checks to keep people off guard. A creature can have only one Bardic Inspiration die at a time. Once the Bardic Inspiration die is rolled, it is lost. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. That creature gains one Bardic Inspiration die, a d6. To do so, you use a Bonus Action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. You can inspire others through stirring words or music.
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